Tuesday, January 28, 2014
Sunday, December 8, 2013
Wednesday, November 6, 2013
Sunday, November 3, 2013
Progress on the helmet. Remaining details will be done in ZBrush. The face is just a stubbed out base.
I will post another update soon with the updates to her armor. I want to try out a new rendering program before I post those. Stay tuned!
Tuesday, October 15, 2013
Where things currently stand with Samus. Still a lot of work to do, but pretty happy with how it's turning out so far. This will all be given extra details in ZBrush like additional bolts, screws, etc, but will remain as clean as possible to match Portal's art style. And, yes, her gun will be in the final model, I just have to figure out how to make it first...
Placeholder geometry: Undersuit (silhouette done though), Bolts on legs, Shoulders, Chest Armor/Collar/Back
Let me know what you think!
Shaders by Leo Covarrubias
Friday, September 27, 2013
Just a quick update on the leg braces / "Long Fall" inspired shock absorbers. Many iterations were done, some more complex and some less so, but I finally landed on these as being the ones I wanted. The legs are nearing the end of what I will do before I add all the fine details later on. Just a few more refinements to make and then we'll see where I move next! It all has to get done!
The arms, shoulders, and torso are still just block outs for now.
Critique is welcome!
Shaders provided by Leo Covarrubias.
Monday, September 16, 2013
Saturday, September 7, 2013
Continuing to push the block out further. I finally got the arms reasonably well figured out. They will change slightly when I make the actual pieces, but in terms of how they connect I think will remain fairly similar. This is only a block out so I'm not going to go back into the arms again at this point to make the changes that I'm seeing now to them.
Currently I'm basically doing 3D concept more than actual production, but I'm nearing the end of the things I felt I needed to address before diving all the way in. I should be starting the actual high poly mesh(es) soon.
Enjoy, and stay tuned!