Sunday, December 8, 2013

Aperture Samus: Render Test


After an extremely busy couple of weeks, this is where things stand. Still need to model the gun and gloves, but then it's on to ZBrush for detailing. Oorah!

Enjoy!

Wednesday, November 6, 2013

Aperture Samus: Jet Pack Progress



Progress on the Jet Pack. It's pretty much done at this point except for some surface details that will be added in ZBrush. Below are examples of the functionality of the pack. Enjoy!



Sunday, November 3, 2013

Aperture Samus: Helmet Update


Progress on the helmet. Remaining details will be done in ZBrush. The face is just a stubbed out base.

I will post another update soon with the updates to her armor. I want to try out a new rendering program before I post those. Stay tuned!

Enjoy!

Tuesday, October 15, 2013

Aperture Samus Update: Arm and Leg Refinements




Where things currently stand with Samus. Still a lot of work to do, but pretty happy with how it's turning out so far. This will all be given extra details in ZBrush like additional bolts, screws, etc, but will remain as clean as possible to match Portal's art style. And, yes, her gun will be in the final model, I just have to figure out how to make it first...

Placeholder geometry: Undersuit (silhouette done though), Bolts on legs, Shoulders, Chest Armor/Collar/Back

Let me know what you think!

Shaders by Leo Covarrubias

Friday, September 27, 2013

Aperture Samus: Leg Braces Update


Just a quick update on the leg braces / "Long Fall" inspired shock absorbers. Many iterations were done, some more complex and some less so, but I finally landed on these as being the ones I wanted. The legs are nearing the end of what I will do before I add all the fine details later on. Just a few more refinements to make and then we'll see where I move next! It all has to get done!

The arms, shoulders, and torso are still just block outs for now.

Critique is welcome!

Enjoy!

Shaders provided by Leo Covarrubias.

Monday, September 16, 2013

Aperture Samus: Armor Modeling



Starting to model the armor in Maya.


Armor pieces added into ZBrush.

Critique welcome! Enjoy!

Saturday, September 7, 2013


Continuing to push the block out further. I finally got the arms reasonably well figured out. They will change slightly when I make the actual pieces, but in terms of how they connect I think will remain fairly similar. This is only a block out so I'm not going to go back into the arms again at this point to make the changes that I'm seeing now to them.

Currently I'm basically doing 3D concept more than actual production, but I'm nearing the end of the things I felt I needed to address before diving all the way in. I should be starting the actual high poly mesh(es) soon.

Enjoy, and stay tuned!

Thursday, September 5, 2013

Aperture Samus: Armor Block Out (also finished moving!)


I am finally finished moving, and was able to get some work done for the first time in what feels like an eternity!

This is just a block out of Samus's armor from the concept. The goal with this is to quickly figure out what may need to be rethought from a 3D standpoint before I jump all the way in to the actual pieces of the suit. I am still nailing down certain areas of the concept that I previously didn't flesh out as much in the drawing as well, so things will probably change a bit as I continue.

I still have a long way to go, but either way, it's super exciting and energizing to see her represented (albeit quite jaggedly) in 3D as I'm really excited about pushing this further!

Feels great to be doing art again!

(and also not to be packing or unpacking boxes)

Thursday, August 15, 2013

Moving = Slow Art

Currently packing up my place to move, so progress has been a bit slower lately. New posts coming soon-ish.

Stay tuned!

Friday, August 9, 2013

Female Anatomy Update: Torso (Front)


Got some work done on the front of the torso. Please let me know what you think!

Enjoy!

Female Anatomy Update: Torso (Back)


Update on the back. Fixed spine issues, made it slightly shorter in the upper half, added fat, and did a lot of scapula work. Hopefully this is an improvement.

Ignore the legs I have not put the muscles in. I have not put in the Serratus Anterior, or the External Obliques either. For now I am moving on to other areas to get a break from the back. Let me know what you think though!

Enjoy!

Wednesday, August 7, 2013

Back to the Drawing Board (for the most part)


Basically started over with the female body, and this is where things stand right now. Ignore the front half of the body (what is visible at least) I haven't really gone into it more than blocking out, but the back is pretty much done.

I was trying to capture as much subtly as I could, and it kind of turned into a study. Oh well, haha.

Feel free to leave any comments or critique!

Enjoy!

Aperture Samus Anatomy Block Out


My progress so far with Samus's underlying body. I have been contemplating doing a Zero suit version of her, so having this anatomy will be useful later. Plus, you can never know enough about anatomy, and I greatly enjoy studying it, and putting it into practice.

I also decided to reduce her breast size, which can be seen between "A" and "B" (Larger and reduced, respectively), even though Samus is typically depicted as being quite busty. I would like her to look a bit more athletic, while still retaining the subtleties that make the female form so beautiful.

I have a lot of work left to do on this sculpt, as can be seen by some areas being clearly unfinished. I have just moved to the head, and have blocked it out, but need to go in, and do some more proportion adjustment, and detailing. I think I may take a break from it and start the arms and lower legs, but we will see what happens.

As always, critique is welcome!

Enjoy!

Monday, August 5, 2013

Quick Update

After a very busy weekend, I am starting the sculpt of the female base for Aperture Samus!

I was thinking it would be cool to have a Zero Suit version of her as well, so I will probably do a medium level of detail for now, and then up it some more later when I go to get the suit details in. I'll also post some concept work of the Zero suit once I get around to it.

Check back later for shots of my progress! I'll be updating with something soon!

Cheers!

Thursday, August 1, 2013

Aperture Samus Speed Sketch


Super quick sketch of Samus in a different pose. Started loosely just to figure something out, but ended up roughing in the whole thing haha.

Oh well, it was kinda fun to just attack it loosely and see what happened in a short amount of time.

Wednesday, July 31, 2013

Aperture Samus: Concept WIP


I am currently working on a concept for my 3D Portfolio of Samus Aran from the Metroid series, combined with the design of Portal 2. I am aiming for it to look as if Aperture Science designed and built the power suit that Samus is famous for, as I thought they would be great to mix together, while retaining the iconic aspects of both.

The final gun will probably be somewhat of a combination of the two versions you see here. Even though I will be reworking the visuals substantially, I like the ability of A to compress down into an oval like the turrets in Portal, but B is obviously the one that is further along. I’ll probably take the barrel of B, and put it into the shell of A, for the most part.

I still need to go in and refine a few more areas, and add some smaller details here and there before it’s finished, so I’ll do another update once that’s done.  I know some (or most) of my perspective is off, but hopefully you get the idea. Also, the shoulders are different sizes, as I am still working out what size they should be, and will nail that down when I go to refine that area.

In conclusion, huge thanks to Devon Cady-lee who helped me out in terms of brainstorming how everything should blend together, as well as for some incredible design discussion / direction!

Feel free to post any comments or critique below!

Enjoy!