Friday, September 27, 2013

Aperture Samus: Leg Braces Update

Just a quick update on the leg braces / "Long Fall" inspired shock absorbers. Many iterations were done, some more complex and some less so, but I finally landed on these as being the ones I wanted. The legs are nearing the end of what I will do before I add all the fine details later on. Just a few more refinements to make and then we'll see where I move next! It all has to get done!

The arms, shoulders, and torso are still just block outs for now.

Critique is welcome!


Shaders provided by Leo Covarrubias.

Monday, September 16, 2013

Aperture Samus: Armor Modeling

Starting to model the armor in Maya.

Armor pieces added into ZBrush.

Critique welcome! Enjoy!

Saturday, September 7, 2013

Continuing to push the block out further. I finally got the arms reasonably well figured out. They will change slightly when I make the actual pieces, but in terms of how they connect I think will remain fairly similar. This is only a block out so I'm not going to go back into the arms again at this point to make the changes that I'm seeing now to them.

Currently I'm basically doing 3D concept more than actual production, but I'm nearing the end of the things I felt I needed to address before diving all the way in. I should be starting the actual high poly mesh(es) soon.

Enjoy, and stay tuned!

Thursday, September 5, 2013

Aperture Samus: Armor Block Out (also finished moving!)

I am finally finished moving, and was able to get some work done for the first time in what feels like an eternity!

This is just a block out of Samus's armor from the concept. The goal with this is to quickly figure out what may need to be rethought from a 3D standpoint before I jump all the way in to the actual pieces of the suit. I am still nailing down certain areas of the concept that I previously didn't flesh out as much in the drawing as well, so things will probably change a bit as I continue.

I still have a long way to go, but either way, it's super exciting and energizing to see her represented (albeit quite jaggedly) in 3D as I'm really excited about pushing this further!

Feels great to be doing art again!

(and also not to be packing or unpacking boxes)